Witcher 3 scaling enemies2/14/2023 There's little more satisfying than beginning anew in a fantasy world to find basic enemies a challenging proposition and more advanced opponents impossible to defeat. I don't know the algorithm to be used in Tyranny but I implore the developers to please, at least, include a hardcore unscaled difficulty option. To keep this post short I wont elaborate too much further but there are hundreds of examples of how a system like this either punishes the player for advancing their character or at the very least makes it unrewarding. I can start a new character in Skyrim and kill wolves and skeletons with one or two hits with an iron sword I can then level up that character and attempt to do the same thing later on with an ebony or daedric sword and the result is that on average I'll have to hit those types of enemies more times than before. The Elder Scrolls series is a good example, in my opinion, of how this feature can and will likely fail. Unfortunately I probably wont be purchasing the game anymore, this is exclusively due to the fact that the game will feature an automatically scaled environment. I was extremely excited about Tyranny, certain to purchase it and no-life it straight through. I rarely log on but I felt like I had to for this.
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